total reframe with classes

This commit is contained in:
andrea
2026-03-17 23:25:30 +01:00
parent d8efabd6da
commit 3d8881ab3d
14 changed files with 246 additions and 319 deletions

View File

@@ -2,8 +2,10 @@
#include "src/config.h"
#include "src/pong_render.h"
#include "src/pong_player.h"
#include "src/pong_ball.h"
#include "src/paddle.h"
#include "src/ball.h"
#include "src/engine.h"
// create LED matrix object
ArduinoLEDMatrix matrix;
@@ -20,18 +22,8 @@ byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
// players coordinates
int players_coords[2]= {1, 4};
int players_scores[2]= {0, 0};
// initials balls coordinates
int ball_x= BALL_RESET_X;
int ball_y= BALL_RESET_Y;
int need_refresh= true;
int ball_delay= INITIAL_BALL_DELAY;
uint8_t ball_delay= INITIAL_BALL_DELAY;
long exec_t2= millis();
enum game_statuses : uint8_t {
@@ -43,6 +35,10 @@ enum game_statuses : uint8_t {
};
game_statuses game_status= TIMER;
Ball ball(4, 6);
Paddle p1(1);
Paddle p2(4);
Engine engine(p1, p2, ball);
void setup() {
Serial.begin(9600);
@@ -61,6 +57,7 @@ void loop() {
long exec_t1= millis();
switch (game_status) {
case TIMER:
for (int i = START_TIMER; i >= 0; i--) {
render_timer(frame, i);
@@ -73,38 +70,52 @@ void loop() {
break;
case RUN:
pong_move_p1(players_coords[0], need_refresh);
pong_move_p2(players_coords[1], need_refresh);
if (exec_t1 - exec_t2 > ball_delay) {
if (digitalRead(P1_BTN_UP) == LOW) {
p1.move_pad_up();
need_refresh= true;
bool scored= move_ball(ball_x, ball_y, ball_delay, players_coords, players_scores);
if (scored) {
}
else if (digitalRead(P1_BTN_BOTTOM) == LOW) {
p1.move_pad_down();
need_refresh= true;
}
if (digitalRead(P2_BTN_UP) == LOW) {
p2.move_pad_up();
need_refresh= true;
}
else if (digitalRead(P2_BTN_BOTTOM) == LOW) {
p2.move_pad_down();
need_refresh= true;
}
if (exec_t1 - exec_t2 > ball_delay) {
engine.run(ball_delay);
need_refresh= true;
if (engine.get_event() == P1SCORE || engine.get_event() == P2SCORE) {
game_status= SCORE;
// delay the ball movement after score
exec_t2= millis() + FIRST_START_BALL_DELAY;
exec_t2= millis() + FIRST_START_BALL_DELAY + 1000;
} else exec_t2= exec_t1;
}
// rerender matrix only if something is changed
if (need_refresh) {
render_matrix(frame, players_coords, ball_x, ball_y);
render_matrix(frame, p1, p2, ball);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
need_refresh= 0;
need_refresh= false;
}
delay(50);
break;
case SCORE:
render_score(frame, players_scores);
render_score(frame, p1, p2);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
delay(1000);
if (players_scores[0] >= MAX_POINTS || players_scores[1] >= MAX_POINTS) {
if (p1.get_score() >= MAX_POINTS || p2.get_score() >= MAX_POINTS) {
game_status= GAMEOVER;
}
else game_status= RUN;
break;
case GAMEOVER:
render_winner(frame, matrix, players_scores);
render_winner(frame, matrix, p1, p2);
game_status= WAIT;
break;
@@ -113,8 +124,7 @@ void loop() {
// restart game once one button is pressed
if (digitalRead(P1_BTN_UP) == LOW || digitalRead(P1_BTN_BOTTOM) == LOW || digitalRead(P2_BTN_UP) == LOW || digitalRead(P2_BTN_BOTTOM) == LOW) {
game_status= TIMER;
players_scores[0]= 0;
players_scores[1]= 0;
engine.reset();
}
delay(100);
break;