From 8a7bd2b192b3a4acb69a0e7d7b5c5c4ced89927c Mon Sep 17 00:00:00 2001 From: andrea Date: Sun, 15 Mar 2026 17:07:03 +0100 Subject: [PATCH] define matrix led size --- arduino_pong.ino | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/arduino_pong.ino b/arduino_pong.ino index e86254e..66fab8e 100644 --- a/arduino_pong.ino +++ b/arduino_pong.ino @@ -4,12 +4,14 @@ #define P1_BTN_BOTTOM 12 #define P2_BTN_UP 11 #define P2_BTN_BOTTOM 10 +#define MATRIX_WIDTH 12 +#define MATRIX_HEIGHT 8 // create LED matrix object ArduinoLEDMatrix matrix; // initial pong frame -byte frame[8][12] = { +byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, @@ -28,8 +30,8 @@ int p2_start= 4; int p2_end= 6; // initials balls coordinates -int ball_reset_x=6; -int ball_reset_y=3; +int ball_reset_x= MATRIX_WIDTH / 2; +int ball_reset_y= MATRIX_HEIGHT / 2; int ball_x= ball_reset_x; int ball_y= ball_reset_y; @@ -68,8 +70,8 @@ void render_matrix() { if (!need_refresh) return; need_refresh= 0; // clear - for (int x=0; x < 12; x++) { - for (int y=0; y < 8; y++) { + for (int x=0; x < MATRIX_WIDTH; x++) { + for (int y=0; y < MATRIX_HEIGHT; y++) { frame[y][x]= 0; } } @@ -79,13 +81,13 @@ void render_matrix() { frame[i][0]= 1; } for (int i= p2_start; i < p2_start+bar_length; i++) { - frame[i][11]= 1; + frame[i][MATRIX_WIDTH-1]= 1; } // ball coords frame[ball_y][ball_x]= 1; - matrix.renderBitmap(frame, 8, 12); + matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH); } void pong_move_p1() { @@ -135,7 +137,7 @@ void point_scored() { void move_ball() { need_refresh= 1; - if (ball_x < 0 || ball_x > 11 || ball_y < 0 || ball_y > 7) { + if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) { // ball out of matrix limits ball_x= ball_reset_x; ball_y= ball_reset_y; @@ -165,7 +167,7 @@ void move_ball() { ball_move_x= ball_move_x * -1; } } - else if (ball_x == 11) { + else if (ball_x == MATRIX_WIDTH-1) { if (!ball_player_collision(p2_start)) { // else p1 score, reset board p1_score += 1; @@ -178,7 +180,7 @@ void move_ball() { } } - if (ball_y == 0 || ball_y == 7) { + if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) { // reverse y, go down ball_move_y= ball_move_y * -1; }