random shift ball vertical position after score
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@@ -36,9 +36,9 @@ enum game_statuses : uint8_t {
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game_statuses game_status= TIMER;
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Ball ball(4, 6);
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// HumanPaddle p1(1, P1_BTN_UP, P1_BTN_BOTTOM);
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HumanPaddle p1(1, P1_BTN_UP, P1_BTN_BOTTOM);
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// HumanPaddle p2(4, P2_BTN_UP, P2_BTN_BOTTOM);
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BotPaddle p1(1, 0, 2);
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// BotPaddle p1(1, 0, 2);
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BotPaddle p2(4, MATRIX_WIDTH-1, 1);
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Engine engine(p1, p2, ball, INITIAL_BALL_DELAY);
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Renderer renderer(p1, p2, ball, frame, matrix);
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