start refactoring pong entities to use classes

This commit is contained in:
andrea
2026-03-17 20:11:21 +01:00
parent c774e11923
commit d8efabd6da
5 changed files with 194 additions and 0 deletions

69
src/engine.cpp Normal file
View File

@@ -0,0 +1,69 @@
#include <Arduino.h>
#include "ball.h"
#include "paddle.h"
#include "config.h"
class Engine {
private:
Paddle& _p1;
Paddle& _p2;
Ball& _ball;
uint8_t _p1_score, _p2_score;
uint8_t _hits;
bool _check_pad_ball_collision(Paddle &p1, Ball &ball) {
return false;
}
void point_scored(Ball &ball) {
ball.reset_position();
Serial.print("P1: ");
Serial.print(_p1_score);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(_p2_score);
Serial.println();
_hits= 0;
// ball_delay= INITIAL_BALL_DELAY;
}
public:
// inizialize Engine constructor, linking all args with private args
Engine(Paddle &p_one, Paddle &p_two, Ball &ball): _p1(p_one), _p2(p_two), _ball(ball) {}
void run(uint8_t &ball_delay) {
_ball.move();
uint8_t bx= _ball.get_x();
uint8_t by= _ball.get_y();
if (bx == 0) {
if (!_check_pad_ball_collision(_p1, _ball)) {
// p2 scores
_p2_score +=1;
Serial.println("Player 2 Scores");
}
else {
_hits += 1;
_ball.bounce_on_pad();
}
}
else if (bx >= MATRIX_WIDTH-1) {
if (!_check_pad_ball_collision(_p2, _ball)) {
// p1 scores
_p1_score += 1;
Serial.println("Player 1 Scores");
}
}
if (by == 0 || by == MATRIX_HEIGHT-1) _ball.bounce_on_sides();
if (_hits >= 6 && ball_delay >= 80) {
// increase ball speed
_hits= 0;
ball_delay-= 20;
}
}
};