clean code adding a menu class
Some checks failed
Arduino Pong CI / build (macos-latest) (push) Has been cancelled
Arduino Pong CI / build (ubuntu-latest) (push) Has been cancelled
Arduino Pong CI / build (windows-latest) (push) Has been cancelled

This commit is contained in:
andrea
2026-03-21 13:52:54 +01:00
parent d65e7ef1c8
commit fae479ce90
5 changed files with 140 additions and 71 deletions

View File

@@ -10,6 +10,6 @@
#define PADDLE_LENGTH 3
#define INITIAL_BALL_DELAY 200
#define MAX_POINTS 9
#define START_TIMER 3
#define MAX_POINTS 2
#define START_TIMER 2
#define FIRST_START_BALL_DELAY 500

42
src/menu.cpp Normal file
View File

@@ -0,0 +1,42 @@
#include "menu.h"
void Menu::next_mode() {
if (_game_mode < _game_modes(COUNT_MODES) - 1)
_game_mode= _game_modes(_game_mode+1);
}
void Menu::prev_mode() {
if (_game_mode > 0) {
_game_mode= _game_modes(_game_mode-1);
}
}
uint8_t Menu::get_mode() {
return _game_mode;
}
uint8_t Menu::number_of_bots() {
if (_game_mode == PVC) return 1;
else if (_game_mode == CVC) return 2;
return 0;
}
void Menu::increase_skills() {
if (_bot_skill < _bot_skill_levels(COUNT_SKILLS) - 1)
_bot_skill= _bot_skill_levels(_bot_skill+1);
}
void Menu::decrease_skills() {
if (_bot_skill > 0) {
_bot_skill= _bot_skill_levels(_bot_skill-1);
}
}
uint8_t Menu::get_skill() {
return _bot_skill;
}
void Menu::reset_menu() {
_game_mode= PVP;
_bot_skill= EASY;
}

26
src/menu.h Normal file
View File

@@ -0,0 +1,26 @@
#ifndef MENU_H
#define MENU_H
#include <Arduino.h>
#include "font.h"
class Menu {
private:
enum _game_modes : uint8_t {PVP, PVC, CVC, COUNT_MODES};
_game_modes _game_mode = PVP;
enum _bot_skill_levels : uint8_t {EASY, HARD, COUNT_SKILLS};
_bot_skill_levels _bot_skill = EASY;
public:
void next_mode();
void prev_mode();
uint8_t get_mode();
uint8_t number_of_bots();
void increase_skills();
void decrease_skills();
uint8_t get_skill();
void reset_menu();
};
#endif

View File

@@ -121,7 +121,7 @@ uint8_t BotPaddle::get_skills() {
}
void BotPaddle::set_skills(uint8_t skills) {
if (skills < 0) _skills= 0;
else if (skills > 1) _skills= 1;
if (skills < 1) _skills= 1;
else if (skills > 2) _skills= 2;
else _skills= skills;
}