Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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31891bbc0e | ||
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5eeb735364 | ||
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a938adff31 | ||
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1f143520a8 | ||
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cbdfcce354 | ||
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66957b5e19 | ||
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f12af76845 |
8
.github/workflows/cd.yml
vendored
8
.github/workflows/cd.yml
vendored
@@ -5,6 +5,9 @@ on:
|
||||
tags:
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||||
- 'v*'
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||||
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||||
permissions:
|
||||
contents: write
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||||
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||||
jobs:
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release:
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runs-on: ubuntu-latest
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@@ -15,13 +18,12 @@ jobs:
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- name: Install Arduino CLI
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run: |
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curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | sh
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echo "$HOME/bin" >> $GITHUB_PATH
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echo "./bin" >> $GITHUB_PATH
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||||
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- name: Install Board Core and Libs
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run: |
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arduino-cli core update-index
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arduino-cli core install arduino:renesas_uno
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arduino-cli lib install "Arduino_LED_Matrix"
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- name: Build Binary
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run: make compile
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@@ -30,6 +32,6 @@ jobs:
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uses: softprops/action-gh-release@v2
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with:
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files: |
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build/arduino.renesas_uno.unor4wifi/arduino_pong.ino.bin
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build/*.bin
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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.secrets
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.arduino_cache/
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bin/
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build/
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7
Makefile
7
Makefile
@@ -30,8 +30,13 @@ prepare:
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fi
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compile:
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@mkdir -p build
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@echo -e "$(GREEN)🛠️ Compiling $(SKETCH)...$(CLEAR)"
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@$(CLI) compile -b $(BOARD) $(SKETCH)
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@$(CLI) compile -b $(BOARD) --output-dir build $(SKETCH)
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clean:
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@echo -e "$(GREEN)🛠️ Removing build files...$(CLEAR)"
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@rm -rf build/
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prepare_and_compile:
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make prepare --no-print-directory
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@@ -3,6 +3,7 @@
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A classic implementation of the Pong game developed specifically for the Arduino UNO R4 WiFi, utilizing its built-in 12×8 LED matrix as the game screen.
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[](https://github.com/Dea1993/arduino_pong/actions/workflows/ci.yml)
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[](https://github.com/Dea1993/arduino_pong/actions/workflows/cd.yml)
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[](LICENSE)
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# 📹 Preview
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171
arduino_pong.ino
171
arduino_pong.ino
@@ -1,11 +1,9 @@
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#include "Arduino_LED_Matrix.h"
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#define P1_BTN_UP 13
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#define P1_BTN_BOTTOM 12
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#define P2_BTN_UP 11
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#define P2_BTN_BOTTOM 10
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#define MATRIX_WIDTH 12
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#define MATRIX_HEIGHT 8
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#include "config.h"
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#include "pong_render.h"
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#include "pong_player.h"
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#include "pong_ball.h"
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// create LED matrix object
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ArduinoLEDMatrix matrix;
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@@ -24,32 +22,15 @@ byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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// players coordinates
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int p1_start= 1;
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int p1_end= 3;
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int p2_start= 4;
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int p2_end= 6;
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// initials balls coordinates
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int ball_reset_x= MATRIX_WIDTH / 2;
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int ball_reset_y= MATRIX_HEIGHT / 2;
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int ball_x= ball_reset_x;
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int ball_y= ball_reset_y;
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// initially ball has no movements
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// once game/round starts, balls gets random x and y movements
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int ball_move_x= 0;
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int ball_move_y= 0;
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int bar_length= 3;
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int p1_score= 0;
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int p2_score= 0;
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int ball_x= BALL_RESET_X;
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int ball_y= BALL_RESET_Y;
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int need_refresh= 1;
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int initial_loop_delay= 200;
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int loop_delay= initial_loop_delay;
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// used to increase speed when game is too easy
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int hits= 0;
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int loop_delay= INITIAL_LOOP_DELAY;
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long exec_t2= millis();
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@@ -66,143 +47,15 @@ void setup() {
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randomSeed(analogRead(0));
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}
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void render_matrix() {
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if (!need_refresh) return;
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need_refresh= 0;
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// clear
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for (int x=0; x < MATRIX_WIDTH; x++) {
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for (int y=0; y < MATRIX_HEIGHT; y++) {
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frame[y][x]= 0;
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}
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}
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// players coords
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for (int i= p1_start; i < p1_start+bar_length; i++) {
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frame[i][0]= 1;
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}
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for (int i= p2_start; i < p2_start+bar_length; i++) {
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frame[i][MATRIX_WIDTH-1]= 1;
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}
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// ball coords
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frame[ball_y][ball_x]= 1;
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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}
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void pong_move_p1() {
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if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
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p1_start -= 1;
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need_refresh= 1;
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}
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else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
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p1_start += 1;
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need_refresh= 1;
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}
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}
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void pong_move_p2() {
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if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
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p2_start -= 1;
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||||
need_refresh= 1;
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||||
}
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||||
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
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p2_start += 1;
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need_refresh= 1;
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||||
}
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||||
}
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||||
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||||
int ball_player_collision(int player) {
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||||
for (int p= player; p < player + bar_length; p++) {
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||||
if (ball_y == p) {
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||||
return 1;
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||||
}
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||||
}
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||||
return 0;
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||||
}
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||||
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||||
void point_scored() {
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||||
ball_x= ball_reset_x;
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||||
ball_y= ball_reset_y;
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||||
Serial.print("P1: ");
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Serial.print(p1_score);
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||||
Serial.print(" - ");
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||||
Serial.print("P2: ");
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||||
Serial.print(p2_score);
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||||
Serial.println();
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||||
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||||
hits= 0;
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||||
loop_delay= initial_loop_delay;
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||||
}
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||||
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||||
void move_ball() {
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||||
need_refresh= 1;
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||||
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
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||||
// ball out of matrix limits
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||||
ball_x= ball_reset_x;
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||||
ball_y= ball_reset_y;
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||||
return;
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||||
}
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||||
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||||
// if ball is not moving, get random direction
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||||
// this is the initial position
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||||
if (ball_move_x == 0 || ball_move_y == 0) {
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||||
// extract random number between 0 or 1 to select the directions
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||||
if (random(2) == 0) ball_move_x= 1;
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||||
else ball_move_x= -1;
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||||
if (random(2) == 0) ball_move_y= 1;
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||||
else ball_move_y= -1;
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||||
}
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||||
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||||
else if (ball_x == 0) {
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||||
// if p1 collision: reverse x, go left
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||||
if (!ball_player_collision(p1_start)) {
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||||
// else p2 score, reset board
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||||
p2_score += 1;
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||||
Serial.println("Player 2 Scores");
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||||
point_scored();
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||||
}
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||||
else {
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||||
hits += 1;
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||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
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||||
else if (ball_x == MATRIX_WIDTH-1) {
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||||
if (!ball_player_collision(p2_start)) {
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||||
// else p1 score, reset board
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||||
p1_score += 1;
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||||
Serial.println("Player 1 Scores");
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||||
point_scored();
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||||
}
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||||
else {
|
||||
hits += 1;
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||||
ball_move_x= ball_move_x * -1;
|
||||
}
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||||
}
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||||
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||||
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
|
||||
// reverse y, go down
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||||
ball_move_y= ball_move_y * -1;
|
||||
}
|
||||
|
||||
if (hits >= 6 && loop_delay >= 80) {
|
||||
// increase ball speed
|
||||
hits = 0;
|
||||
loop_delay -= 20;
|
||||
}
|
||||
|
||||
ball_x+= ball_move_x;
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||||
ball_y+= ball_move_y;
|
||||
}
|
||||
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||||
void loop() {
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||||
long exec_t1= millis();
|
||||
pong_move_p1();
|
||||
pong_move_p2();
|
||||
render_matrix();
|
||||
pong_move_p1(p1_start, need_refresh);
|
||||
pong_move_p2(p2_start, need_refresh);
|
||||
render_matrix(frame, p1_start, p2_start, need_refresh, ball_x, ball_y);
|
||||
if (exec_t1 - exec_t2 > loop_delay) {
|
||||
move_ball();
|
||||
move_ball(ball_x, ball_y, loop_delay, p1_start, p2_start, need_refresh);
|
||||
exec_t2= exec_t1;
|
||||
}
|
||||
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
|
||||
delay(50);
|
||||
}
|
||||
|
||||
11
config.h
Normal file
11
config.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#define P1_BTN_UP 13
|
||||
#define P1_BTN_BOTTOM 12
|
||||
#define P2_BTN_UP 11
|
||||
#define P2_BTN_BOTTOM 10
|
||||
|
||||
#define MATRIX_WIDTH 12
|
||||
#define MATRIX_HEIGHT 8
|
||||
#define BALL_RESET_X (MATRIX_WIDTH / 2)
|
||||
#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
|
||||
#define BAR_LENGTH 3
|
||||
#define INITIAL_LOOP_DELAY 200
|
||||
88
pong_ball.cpp
Normal file
88
pong_ball.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
#include "pong_player.h"
|
||||
|
||||
// used to increase speed when game is too easy
|
||||
int hits= 0;
|
||||
|
||||
int p1_score= 0;
|
||||
int p2_score= 0;
|
||||
|
||||
// initially ball has no movements
|
||||
// once game/round starts, balls gets random x and y movements
|
||||
int ball_move_x= 0;
|
||||
int ball_move_y= 0;
|
||||
|
||||
void point_scored(int &ball_x, int &ball_y, int &loop_delay) {
|
||||
ball_x= BALL_RESET_X;
|
||||
ball_y= BALL_RESET_Y;
|
||||
Serial.print("P1: ");
|
||||
Serial.print(p1_score);
|
||||
Serial.print(" - ");
|
||||
Serial.print("P2: ");
|
||||
Serial.print(p2_score);
|
||||
Serial.println();
|
||||
|
||||
hits= 0;
|
||||
loop_delay= INITIAL_LOOP_DELAY;
|
||||
}
|
||||
|
||||
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh) {
|
||||
need_refresh= 1;
|
||||
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
|
||||
// ball out of matrix limits
|
||||
ball_x= BALL_RESET_X;
|
||||
ball_y= BALL_RESET_Y;
|
||||
return;
|
||||
}
|
||||
|
||||
// if ball is not moving, get random direction
|
||||
// this is the initial position
|
||||
if (ball_move_x == 0 || ball_move_y == 0) {
|
||||
// extract random number between 0 or 1 to select the directions
|
||||
if (random(2) == 0) ball_move_x= 1;
|
||||
else ball_move_x= -1;
|
||||
if (random(2) == 0) ball_move_y= 1;
|
||||
else ball_move_y= -1;
|
||||
}
|
||||
|
||||
else if (ball_x == 0) {
|
||||
// if p1 collision: reverse x, go left
|
||||
if (!ball_player_collision(p1_start, ball_y)) {
|
||||
// else p2 score, reset board
|
||||
p2_score += 1;
|
||||
Serial.println("Player 2 Scores");
|
||||
point_scored(ball_x, ball_y, loop_delay);
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
else if (ball_x == MATRIX_WIDTH-1) {
|
||||
if (!ball_player_collision(p2_start, ball_y)) {
|
||||
// else p1 score, reset board
|
||||
p1_score += 1;
|
||||
Serial.println("Player 1 Scores");
|
||||
point_scored(ball_x, ball_y, loop_delay);
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
|
||||
// reverse y, go down
|
||||
ball_move_y= ball_move_y * -1;
|
||||
}
|
||||
|
||||
if (hits >= 6 && loop_delay >= 80) {
|
||||
// increase ball speed
|
||||
hits = 0;
|
||||
loop_delay -= 20;
|
||||
}
|
||||
|
||||
ball_x+= ball_move_x;
|
||||
ball_y+= ball_move_y;
|
||||
}
|
||||
7
pong_ball.h
Normal file
7
pong_ball.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#ifndef PONG_BALL_H
|
||||
#define PONG_BALL_H
|
||||
|
||||
void point_scored();
|
||||
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh);
|
||||
|
||||
#endif
|
||||
33
pong_player.cpp
Normal file
33
pong_player.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
int ball_player_collision(int player, int ball_y) {
|
||||
for (int p= player; p < player + BAR_LENGTH; p++) {
|
||||
if (ball_y == p) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int pong_move_p1(int &p1_start, int &need_refresh) {
|
||||
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
|
||||
p1_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
|
||||
p1_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
|
||||
int pong_move_p2(int &p2_start, int &need_refresh) {
|
||||
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
|
||||
p2_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
|
||||
p2_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
8
pong_player.h
Normal file
8
pong_player.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef PONG_PLAYER_H
|
||||
#define PONG_PLAYER_H
|
||||
|
||||
int ball_player_collision(int player, int ball_y);
|
||||
int pong_move_p1(int &p1_start, int &need_refresh);
|
||||
int pong_move_p2(int &p2_start, int &need_refresh);
|
||||
|
||||
#endif
|
||||
24
pong_render.cpp
Normal file
24
pong_render.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y) {
|
||||
if (!need_refresh) return;
|
||||
need_refresh= 0;
|
||||
// clear
|
||||
for (int x=0; x < MATRIX_WIDTH; x++) {
|
||||
for (int y=0; y < MATRIX_HEIGHT; y++) {
|
||||
frame[y][x]= 0;
|
||||
}
|
||||
}
|
||||
|
||||
// players coords
|
||||
for (int i= p1_start; i < p1_start+BAR_LENGTH; i++) {
|
||||
frame[i][0]= 1;
|
||||
}
|
||||
for (int i= p2_start; i < p2_start+BAR_LENGTH; i++) {
|
||||
frame[i][MATRIX_WIDTH-1]= 1;
|
||||
}
|
||||
|
||||
// ball coords
|
||||
frame[ball_y][ball_x]= 1;
|
||||
}
|
||||
9
pong_render.h
Normal file
9
pong_render.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#ifndef PONG_RENDER_H
|
||||
#define PONG_RENDER_H
|
||||
|
||||
#include <Arduino.h>
|
||||
#include "Arduino_LED_Matrix.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user