Compare commits
8 Commits
v1.0.1
...
master.web
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a48db73abb | ||
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7c065d8799 |
2
.github/workflows/ci.yml
vendored
2
.github/workflows/ci.yml
vendored
@@ -7,6 +7,8 @@ on:
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- 'arduino_pong.ino'
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- 'Makefile'
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- '.github/workflows/ci.yml'
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- 'src/*.cpp'
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- 'src/*.h'
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jobs:
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build:
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,4 +1,4 @@
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.secrets
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.arduino_cache/
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bin/
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build/
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src/secrets.h
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@@ -8,7 +8,7 @@ A classic implementation of the Pong game developed specifically for the Arduino
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# 📹 Preview
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Youtube: https://youtu.be/ouLBTDjpKqc
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@@ -1,20 +1,21 @@
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#include "Arduino_LED_Matrix.h"
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#include "config.h"
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#include "pong_render.h"
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#include "pong_player.h"
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#include "pong_ball.h"
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#include "src/config.h"
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#include "src/pong_render.h"
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#include "src/pong_player.h"
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#include "src/pong_ball.h"
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#include "src/arduino_network.h"
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// create LED matrix object
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ArduinoLEDMatrix matrix;
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// initial pong frame
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// initial pong frame matrix
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byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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@@ -30,32 +31,39 @@ int ball_y= BALL_RESET_Y;
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int need_refresh= 1;
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int loop_delay= INITIAL_LOOP_DELAY;
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int ball_delay= INITIAL_BALL_DELAY;
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long exec_t2= millis();
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void setup() {
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//Serial.begin(115200);
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Serial.begin(9600);
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// stard LED matrix
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// start LED matrix
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matrix.begin();
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pinMode(P1_BTN_UP, INPUT_PULLUP);
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pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
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pinMode(P2_BTN_UP, INPUT_PULLUP);
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pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
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randomSeed(analogRead(0));
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randomSeed(millis());
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setup_network();
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}
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void loop() {
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long exec_t1= millis();
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pong_move_p1(p1_start, need_refresh);
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pong_move_p2(p2_start, need_refresh);
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render_matrix(frame, p1_start, p2_start, need_refresh, ball_x, ball_y);
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if (exec_t1 - exec_t2 > loop_delay) {
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move_ball(ball_x, ball_y, loop_delay, p1_start, p2_start, need_refresh);
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if (exec_t1 - exec_t2 > ball_delay) {
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move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh);
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exec_t2= exec_t1;
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}
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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if (need_refresh) {
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render_matrix(frame, p1_start, p2_start, ball_x, ball_y);
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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need_refresh= 0;
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}
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delay(50);
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web_server();
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}
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Before Width: | Height: | Size: 847 KiB After Width: | Height: | Size: 847 KiB |
11
config.h
11
config.h
@@ -1,11 +0,0 @@
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#define P1_BTN_UP 13
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#define P1_BTN_BOTTOM 12
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#define P2_BTN_UP 11
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#define P2_BTN_BOTTOM 10
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#define MATRIX_WIDTH 12
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#define MATRIX_HEIGHT 8
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#define BALL_RESET_X (MATRIX_WIDTH / 2)
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#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
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#define BAR_LENGTH 3
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#define INITIAL_LOOP_DELAY 200
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141
src/arduino_network.cpp
Normal file
141
src/arduino_network.cpp
Normal file
@@ -0,0 +1,141 @@
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#include "config.h"
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#include "Arduino.h"
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#include "WiFiS3.h"
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char ssid[]= SECRET_SSID;
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char pass[]= SECRET_PASS;
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int status= WL_IDLE_STATUS;
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WiFiServer server(80);
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void printMacAddress(byte mac[]) {
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for (int i = 0; i < 6; i++) {
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if (i > 0) {
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Serial.print(":");
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}
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if (mac[i] < 16) {
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Serial.print("0");
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}
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Serial.print(mac[i], HEX);
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}
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Serial.println();
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}
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void printWifiData() {
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// print your board's IP address:
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IPAddress ip = WiFi.localIP();
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Serial.print("IP Address: ");
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Serial.println(ip);
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// print your MAC address:
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byte mac[6];
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WiFi.macAddress(mac);
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Serial.print("MAC address: ");
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printMacAddress(mac);
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}
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void printCurrentNet() {
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// print the SSID of the network you're attached to:
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Serial.print("SSID: ");
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Serial.println(WiFi.SSID());
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// print the MAC address of the router you're attached to:
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byte bssid[6];
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WiFi.BSSID(bssid);
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Serial.print("BSSID: ");
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printMacAddress(bssid);
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// print the received signal strength:
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long rssi = WiFi.RSSI();
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Serial.print("signal strength (RSSI):");
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Serial.println(rssi);
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// print the encryption type:
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byte encryption = WiFi.encryptionType();
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Serial.print("Encryption Type:");
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Serial.println(encryption, HEX);
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Serial.println();
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}
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void setup_network() {
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// check for the WiFi module:
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if (WiFi.status() == WL_NO_MODULE) {
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Serial.println("Communication with WiFi module failed!");
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// don't continue
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while (true);
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}
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String fv = WiFi.firmwareVersion();
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Serial.print("Firmware version: ");
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Serial.println(fv);
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if (fv < WIFI_FIRMWARE_LATEST_VERSION) {
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Serial.println("Please upgrade the firmware");
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}
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// attempt to connect to WiFi network:
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// Definisci i parametri di rete prima del loop di connessione
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IPAddress local_IP(192, 168, 1, 200);
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IPAddress gateway(192, 168, 1, 1);
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IPAddress subnet(255, 255, 255, 0);
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IPAddress dns(9,9,9,9);
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WiFi.config(local_IP, gateway, subnet, dns);
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while (status != WL_CONNECTED) {
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Serial.print("Attempting to connect to WPA SSID: ");
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Serial.println(ssid);
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// Connect to WPA/WPA2 network:
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status = WiFi.begin(ssid, pass);
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// wait 10 seconds for connection:
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delay(10000);
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}
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// you're connected now, so print out the data:
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Serial.println("You're connected to the network");
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printCurrentNet();
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printWifiData();
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server.begin();
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}
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void web_server() {
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WiFiClient client = server.available();
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if (client) { // if you get a client,
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Serial.println("new client"); // print a message out the serial port
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String currentLine = ""; // make a String to hold incoming data from the client
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while (client.connected()) { // loop while the client's connected
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if (client.available()) { // if there's bytes to read from the client,
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char c = client.read(); // read a byte, then
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Serial.write(c); // print it out to the serial monitor
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if (c == '\n') { // if the byte is a newline character
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// if the current line is blank, you got two newline characters in a row.
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// that's the end of the client HTTP request, so send a response:
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if (currentLine.length() == 0) {
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// HTTP headers always start with a response code (e.g. HTTP/1.1 200 OK)
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// and a content-type so the client knows what's coming, then a blank line:
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client.println("HTTP/1.1 200 OK");
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client.println("Content-type:text/html");
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client.println();
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// the content of the HTTP response follows the header:
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client.print("<p style=\"font-size:7vw;\">Click <a href=\"/H\">here</a> turn the LED on<br></p>");
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client.print("<p style=\"font-size:7vw;\">Click <a href=\"/L\">here</a> turn the LED off<br></p>");
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// The HTTP response ends with another blank line:
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client.println();
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// break out of the while loop:
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break;
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} else { // if you got a newline, then clear currentLine:
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currentLine = "";
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}
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} else if (c != '\r') { // if you got anything else but a carriage return character,
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currentLine += c; // add it to the end of the currentLine
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}
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}
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}
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// close the connection:
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client.stop();
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Serial.println("client disconnected");
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}
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}
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11
src/arduino_network.h
Normal file
11
src/arduino_network.h
Normal file
@@ -0,0 +1,11 @@
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#ifndef PONG_NETWORK_H
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#define PONG_NETWORK_H
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#include "Arduino.h"
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void setup_network();
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void printMacAddress(byte mac[]);
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void printWifiData();
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void printCurrentNet();
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void web_server();
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#endif
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19
src/config.h
Normal file
19
src/config.h
Normal file
@@ -0,0 +1,19 @@
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#if __has_include("secrets.h")
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#include "secrets.h"
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#else
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#define SECRET_SSID "Fallback_SSID"
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#define SECRET_PASS "Fallback_PASS"
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#warning "⚠️ secrets.h not found"
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#endif
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#define P1_BTN_UP 12
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#define P1_BTN_BOTTOM 11
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#define P2_BTN_UP 10
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#define P2_BTN_BOTTOM 9
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#define MATRIX_WIDTH 12
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#define MATRIX_HEIGHT 8
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#define BALL_RESET_X (MATRIX_WIDTH / 2)
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#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
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#define BAR_LENGTH 3
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#define INITIAL_BALL_DELAY 200
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@@ -13,7 +13,7 @@ int p2_score= 0;
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int ball_move_x= 0;
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int ball_move_y= 0;
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void point_scored(int &ball_x, int &ball_y, int &loop_delay) {
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void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
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ball_x= BALL_RESET_X;
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ball_y= BALL_RESET_Y;
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Serial.print("P1: ");
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@@ -24,10 +24,10 @@ void point_scored(int &ball_x, int &ball_y, int &loop_delay) {
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Serial.println();
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hits= 0;
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loop_delay= INITIAL_LOOP_DELAY;
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ball_delay= INITIAL_BALL_DELAY;
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}
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void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh) {
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void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
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need_refresh= 1;
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if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
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// ball out of matrix limits
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@@ -52,7 +52,7 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
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// else p2 score, reset board
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p2_score += 1;
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Serial.println("Player 2 Scores");
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point_scored(ball_x, ball_y, loop_delay);
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point_scored(ball_x, ball_y, ball_delay);
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}
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else {
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hits += 1;
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@@ -64,7 +64,7 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
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// else p1 score, reset board
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p1_score += 1;
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Serial.println("Player 1 Scores");
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point_scored(ball_x, ball_y, loop_delay);
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point_scored(ball_x, ball_y, ball_delay);
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}
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else {
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hits += 1;
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@@ -77,10 +77,10 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
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ball_move_y= ball_move_y * -1;
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}
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if (hits >= 6 && loop_delay >= 80) {
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if (hits >= 6 && ball_delay >= 80) {
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// increase ball speed
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hits = 0;
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loop_delay -= 20;
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ball_delay -= 20;
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}
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ball_x+= ball_move_x;
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@@ -1,9 +1,7 @@
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#include <Arduino.h>
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#include "config.h"
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void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y) {
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if (!need_refresh) return;
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need_refresh= 0;
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void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
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// clear
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for (int x=0; x < MATRIX_WIDTH; x++) {
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for (int y=0; y < MATRIX_HEIGHT; y++) {
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@@ -4,6 +4,6 @@
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#include <Arduino.h>
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#include "Arduino_LED_Matrix.h"
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void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y);
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void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
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#endif
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Reference in New Issue
Block a user