2 Commits

Author SHA1 Message Date
andrea
c1cbc07e9c fix conflicts 2026-03-15 22:48:25 +01:00
andrea
a48db73abb experiment with webserver, the goal is to show the score on a web server 2026-03-15 22:35:59 +01:00
11 changed files with 214 additions and 360 deletions

2
.gitignore vendored
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@@ -1,4 +1,4 @@
.secrets
.arduino_cache/ .arduino_cache/
bin/ bin/
build/ build/
src/secrets.h

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@@ -4,6 +4,7 @@
#include "src/pong_render.h" #include "src/pong_render.h"
#include "src/pong_player.h" #include "src/pong_player.h"
#include "src/pong_ball.h" #include "src/pong_ball.h"
#include "src/arduino_network.h"
// create LED matrix object // create LED matrix object
ArduinoLEDMatrix matrix; ArduinoLEDMatrix matrix;
@@ -21,102 +22,48 @@ byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
}; };
// players coordinates // players coordinates
int players_coords[2]= {1, 4}; int p1_start= 1;
int players_scores[2]= {0, 0}; int p2_start= 4;
// initials balls coordinates // initials balls coordinates
int ball_x= BALL_RESET_X; int ball_x= BALL_RESET_X;
int ball_y= BALL_RESET_Y; int ball_y= BALL_RESET_Y;
int need_refresh= true; int need_refresh= 1;
int ball_delay= INITIAL_BALL_DELAY; int ball_delay= INITIAL_BALL_DELAY;
long exec_t2= millis(); long exec_t2= millis();
enum game_statuses : uint8_t {
TIMER,
RUN,
SCORE,
GAMEOVER,
WAIT,
};
game_statuses game_status= TIMER;
void setup() { void setup() {
Serial.begin(9600); Serial.begin(9600);
// start LED matrix // start LED matrix
matrix.begin(); matrix.begin();
pinMode(P1_BTN_UP, INPUT_PULLUP); pinMode(P1_BTN_UP, INPUT_PULLUP);
pinMode(P1_BTN_BOTTOM, INPUT_PULLUP); pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
pinMode(P2_BTN_UP, INPUT_PULLUP); pinMode(P2_BTN_UP, INPUT_PULLUP);
pinMode(P2_BTN_BOTTOM, INPUT_PULLUP); pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
randomSeed(millis()); randomSeed(millis());
setup_network();
} }
void loop() { void loop() {
long exec_t1= millis(); long exec_t1= millis();
pong_move_p1(p1_start, need_refresh);
switch (game_status) { pong_move_p2(p2_start, need_refresh);
case TIMER: if (exec_t1 - exec_t2 > ball_delay) {
for (int i = START_TIMER; i >= 0; i--) { move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh);
render_timer(frame, i); exec_t2= exec_t1;
delay(1000);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
}
game_status= RUN;
// delay the first ball movement
exec_t2= millis() + FIRST_START_BALL_DELAY;
break;
case RUN:
pong_move_p1(players_coords[0], need_refresh);
pong_move_p2(players_coords[1], need_refresh);
if (exec_t1 - exec_t2 > ball_delay) {
need_refresh= true;
bool scored= move_ball(ball_x, ball_y, ball_delay, players_coords, players_scores);
if (scored) {
game_status= SCORE;
// delay the ball movement after score
exec_t2= millis() + FIRST_START_BALL_DELAY;
} else exec_t2= exec_t1;
}
// rerender matrix only if something is changed
if (need_refresh) {
render_matrix(frame, players_coords, ball_x, ball_y);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
need_refresh= 0;
}
delay(50);
break;
case SCORE:
render_score(frame, players_scores);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
delay(1000);
if (players_scores[0] >= MAX_POINTS || players_scores[1] >= MAX_POINTS) {
game_status= GAMEOVER;
}
else game_status= RUN;
break;
case GAMEOVER:
render_winner(frame, matrix, players_scores);
game_status= WAIT;
break;
case WAIT:
// keep showing the winner waiting for a restart
// restart game once one button is pressed
if (digitalRead(P1_BTN_UP) == LOW || digitalRead(P1_BTN_BOTTOM) == LOW || digitalRead(P2_BTN_UP) == LOW || digitalRead(P2_BTN_BOTTOM) == LOW) {
game_status= TIMER;
players_scores[0]= 0;
players_scores[1]= 0;
}
delay(100);
break;
} }
if (need_refresh) {
render_matrix(frame, p1_start, p2_start, ball_x, ball_y);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
need_refresh= 0;
}
delay(50);
web_server();
} }

141
src/arduino_network.cpp Normal file
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@@ -0,0 +1,141 @@
#include "config.h"
#include "Arduino.h"
#include "WiFiS3.h"
char ssid[]= SECRET_SSID;
char pass[]= SECRET_PASS;
int status= WL_IDLE_STATUS;
WiFiServer server(80);
void printMacAddress(byte mac[]) {
for (int i = 0; i < 6; i++) {
if (i > 0) {
Serial.print(":");
}
if (mac[i] < 16) {
Serial.print("0");
}
Serial.print(mac[i], HEX);
}
Serial.println();
}
void printWifiData() {
// print your board's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
// print your MAC address:
byte mac[6];
WiFi.macAddress(mac);
Serial.print("MAC address: ");
printMacAddress(mac);
}
void printCurrentNet() {
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print the MAC address of the router you're attached to:
byte bssid[6];
WiFi.BSSID(bssid);
Serial.print("BSSID: ");
printMacAddress(bssid);
// print the received signal strength:
long rssi = WiFi.RSSI();
Serial.print("signal strength (RSSI):");
Serial.println(rssi);
// print the encryption type:
byte encryption = WiFi.encryptionType();
Serial.print("Encryption Type:");
Serial.println(encryption, HEX);
Serial.println();
}
void setup_network() {
// check for the WiFi module:
if (WiFi.status() == WL_NO_MODULE) {
Serial.println("Communication with WiFi module failed!");
// don't continue
while (true);
}
String fv = WiFi.firmwareVersion();
Serial.print("Firmware version: ");
Serial.println(fv);
if (fv < WIFI_FIRMWARE_LATEST_VERSION) {
Serial.println("Please upgrade the firmware");
}
// attempt to connect to WiFi network:
// Definisci i parametri di rete prima del loop di connessione
IPAddress local_IP(192, 168, 1, 200);
IPAddress gateway(192, 168, 1, 1);
IPAddress subnet(255, 255, 255, 0);
IPAddress dns(9,9,9,9);
WiFi.config(local_IP, gateway, subnet, dns);
while (status != WL_CONNECTED) {
Serial.print("Attempting to connect to WPA SSID: ");
Serial.println(ssid);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
// wait 10 seconds for connection:
delay(10000);
}
// you're connected now, so print out the data:
Serial.println("You're connected to the network");
printCurrentNet();
printWifiData();
server.begin();
}
void web_server() {
WiFiClient client = server.available();
if (client) { // if you get a client,
Serial.println("new client"); // print a message out the serial port
String currentLine = ""; // make a String to hold incoming data from the client
while (client.connected()) { // loop while the client's connected
if (client.available()) { // if there's bytes to read from the client,
char c = client.read(); // read a byte, then
Serial.write(c); // print it out to the serial monitor
if (c == '\n') { // if the byte is a newline character
// if the current line is blank, you got two newline characters in a row.
// that's the end of the client HTTP request, so send a response:
if (currentLine.length() == 0) {
// HTTP headers always start with a response code (e.g. HTTP/1.1 200 OK)
// and a content-type so the client knows what's coming, then a blank line:
client.println("HTTP/1.1 200 OK");
client.println("Content-type:text/html");
client.println();
// the content of the HTTP response follows the header:
client.print("<p style=\"font-size:7vw;\">Click <a href=\"/H\">here</a> turn the LED on<br></p>");
client.print("<p style=\"font-size:7vw;\">Click <a href=\"/L\">here</a> turn the LED off<br></p>");
// The HTTP response ends with another blank line:
client.println();
// break out of the while loop:
break;
} else { // if you got a newline, then clear currentLine:
currentLine = "";
}
} else if (c != '\r') { // if you got anything else but a carriage return character,
currentLine += c; // add it to the end of the currentLine
}
}
}
// close the connection:
client.stop();
Serial.println("client disconnected");
}
}

11
src/arduino_network.h Normal file
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@@ -0,0 +1,11 @@
#ifndef PONG_NETWORK_H
#define PONG_NETWORK_H
#include "Arduino.h"
void setup_network();
void printMacAddress(byte mac[]);
void printWifiData();
void printCurrentNet();
void web_server();
#endif

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@@ -1,3 +1,11 @@
#if __has_include("secrets.h")
#include "secrets.h"
#else
#define SECRET_SSID "Fallback_SSID"
#define SECRET_PASS "Fallback_PASS"
#warning "⚠️ secrets.h not found"
#endif
#define P1_BTN_UP 12 #define P1_BTN_UP 12
#define P1_BTN_BOTTOM 11 #define P1_BTN_BOTTOM 11
#define P2_BTN_UP 10 #define P2_BTN_UP 10
@@ -9,7 +17,3 @@
#define BALL_RESET_Y (MATRIX_HEIGHT / 2) #define BALL_RESET_Y (MATRIX_HEIGHT / 2)
#define BAR_LENGTH 3 #define BAR_LENGTH 3
#define INITIAL_BALL_DELAY 200 #define INITIAL_BALL_DELAY 200
#define MAX_POINTS 9
#define START_TIMER 3
#define FIRST_START_BALL_DELAY 500

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@@ -1,184 +0,0 @@
#ifndef FONT_H
#define FONT_H
#include <Arduino.h>
const uint32_t pone_wins[][4] = {
{
0x78,
0xc4847844,
0x440e000,
500
},
{
0x11,
0x1101501,
0x501f0000,
500
},
{
0xe,
0x400400,
0x400e0000,
500
},
{
0x9,
0xd00b00,
0x90090000,
500
},
{
0xf,
0x800f00,
0x100f0000,
500
}
};
const uint32_t ptwo_wins[][4] = {
{
0x79,
0xe48279e4,
0x1041e000,
500
},
{
0x11,
0x1101501,
0x501f0000,
500
},
{
0xe,
0x400400,
0x400e0000,
500
},
{
0x9,
0xd00b00,
0x90090000,
500
},
{
0xf,
0x800f00,
0x100f0000,
500
}
};
const byte font_pong[10][8][3] = {
// Number 0
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 1
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 2
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 3
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 4
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
// Number 5
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 6
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 0, 0 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 7
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
// Number 8
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 9
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
};
#endif

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@@ -5,60 +5,54 @@
// used to increase speed when game is too easy // used to increase speed when game is too easy
int hits= 0; int hits= 0;
int p1_score= 0;
int p2_score= 0;
// initially ball has no movements // initially ball has no movements
// once game/round starts, balls gets random x and y movements // once game/round starts, balls gets random x and y movements
int ball_move_x= 0; int ball_move_x= 0;
int ball_move_y= 0; int ball_move_y= 0;
void random_ball_movement(int &ball_move_x, int &ball_move_y) { void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
}
void point_scored(int &ball_x, int &ball_y, int &ball_delay, int players_scores[2], int &ball_move_x, int &ball_move_y) {
ball_x= BALL_RESET_X; ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y; ball_y= BALL_RESET_Y;
random_ball_movement(ball_move_x, ball_move_y);
Serial.print("P1: "); Serial.print("P1: ");
Serial.print(players_scores[0]); Serial.print(p1_score);
Serial.print(" - "); Serial.print(" - ");
Serial.print("P2: "); Serial.print("P2: ");
Serial.print(players_scores[1]); Serial.print(p2_score);
Serial.println(); Serial.println();
hits= 0; hits= 0;
ball_delay= INITIAL_BALL_DELAY; ball_delay= INITIAL_BALL_DELAY;
} }
bool move_ball(int &ball_x, int &ball_y, int &ball_delay, int players_coords[2], int players_scores[2]) { void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
need_refresh= 1;
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) { if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits // ball out of matrix limits
ball_x= BALL_RESET_X; ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y; ball_y= BALL_RESET_Y;
return false; return;
} }
bool scored= false;
// if ball is not moving, get random direction // if ball is not moving, get random direction
// this is the initial position // this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) { if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions // extract random number between 0 or 1 to select the directions
random_ball_movement(ball_move_x, ball_move_y); if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
} }
else if (ball_x == 0) { else if (ball_x == 0) {
// if p1 collision: reverse x, go left // if p1 collision: reverse x, go left
if (!ball_player_collision(players_coords[0], ball_y)) { if (!ball_player_collision(p1_start, ball_y)) {
// else p2 score, reset board // else p2 score, reset board
players_scores[1] += 1; p2_score += 1;
scored= true;
Serial.println("Player 2 Scores"); Serial.println("Player 2 Scores");
point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y); point_scored(ball_x, ball_y, ball_delay);
return true;
} }
else { else {
hits += 1; hits += 1;
@@ -66,13 +60,11 @@ bool move_ball(int &ball_x, int &ball_y, int &ball_delay, int players_coords[2],
} }
} }
else if (ball_x == MATRIX_WIDTH-1) { else if (ball_x == MATRIX_WIDTH-1) {
if (!ball_player_collision(players_coords[1], ball_y)) { if (!ball_player_collision(p2_start, ball_y)) {
// else p1 score, reset board // else p1 score, reset board
players_scores[0] += 1; p1_score += 1;
scored= true;
Serial.println("Player 1 Scores"); Serial.println("Player 1 Scores");
point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y); point_scored(ball_x, ball_y, ball_delay);
return true;
} }
else { else {
hits += 1; hits += 1;
@@ -87,11 +79,10 @@ bool move_ball(int &ball_x, int &ball_y, int &ball_delay, int players_coords[2],
if (hits >= 6 && ball_delay >= 80) { if (hits >= 6 && ball_delay >= 80) {
// increase ball speed // increase ball speed
hits= 0; hits = 0;
ball_delay-= 20; ball_delay -= 20;
} }
ball_x+= ball_move_x; ball_x+= ball_move_x;
ball_y+= ball_move_y; ball_y+= ball_move_y;
return scored;
} }

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@@ -1,6 +1,7 @@
#ifndef PONG_BALL_H #ifndef PONG_BALL_H
#define PONG_BALL_H #define PONG_BALL_H
bool move_ball(int &ball_x, int &ball_y, int &loop_delay, int players_coords[2], int players_scores[2]); void point_scored();
void foo(); void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh);
#endif #endif

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@@ -13,21 +13,21 @@ int ball_player_collision(int player, int ball_y) {
int pong_move_p1(int &p1_start, int &need_refresh) { int pong_move_p1(int &p1_start, int &need_refresh) {
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) { if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
p1_start -= 1; p1_start -= 1;
need_refresh= true; need_refresh= 1;
} }
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) { else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
p1_start += 1; p1_start += 1;
need_refresh= true; need_refresh= 1;
} }
} }
int pong_move_p2(int &p2_start, int &need_refresh) { int pong_move_p2(int &p2_start, int &need_refresh) {
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) { if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
p2_start -= 1; p2_start -= 1;
need_refresh= true; need_refresh= 1;
} }
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) { else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
p2_start += 1; p2_start += 1;
need_refresh= true; need_refresh= 1;
} }
} }

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@@ -1,75 +1,22 @@
#include <Arduino.h> #include <Arduino.h>
#include "Arduino_LED_Matrix.h"
#include "config.h" #include "config.h"
#include "font.h"
void clear_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH]) { void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
// clear
for (int x=0; x < MATRIX_WIDTH; x++) { for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) { for (int y=0; y < MATRIX_HEIGHT; y++) {
frame[y][x]= 0; frame[y][x]= 0;
} }
} }
}
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_coords[2], int ball_x, int ball_y) {
clear_matrix(frame);
int player_one= players_coords[0];
int player_two= players_coords[1];
// players coords // players coords
for (int i= player_one; i < player_one+BAR_LENGTH; i++) { for (int i= p1_start; i < p1_start+BAR_LENGTH; i++) {
frame[i][0]= 1; frame[i][0]= 1;
} }
for (int i= player_two; i < player_two+BAR_LENGTH; i++) { for (int i= p2_start; i < p2_start+BAR_LENGTH; i++) {
frame[i][MATRIX_WIDTH-1]= 1; frame[i][MATRIX_WIDTH-1]= 1;
} }
// ball coords // ball coords
frame[ball_y][ball_x]= 1; frame[ball_y][ball_x]= 1;
} }
void render_score(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_scores[2]) {
clear_matrix(frame);
int player_one= players_scores[0];
int player_two= players_scores[1];
if (player_one > 9) player_one = 9;
if (player_two > 9) player_two = 9;
// player score separator (-)
frame[4][5]= 1;
frame[4][6]= 1;
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+1]= font_pong[player_one][h][w];
}
}
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+8]= font_pong[player_two][h][w];
}
}
}
void render_timer(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int seconds) {
clear_matrix(frame);
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+5]= font_pong[seconds][h][w];
}
}
}
void render_winner(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix, int players_scores[2]) {
clear_matrix(frame);
// check winner
if (players_scores[0] > players_scores[1]) {
Serial.println("Player 1 wins!!!");
matrix.loadSequence(pone_wins);
}
else {
Serial.println("Player 2 wins!!!");
matrix.loadSequence(ptwo_wins);
}
matrix.play(true);
}

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@@ -3,11 +3,7 @@
#include <Arduino.h> #include <Arduino.h>
#include "Arduino_LED_Matrix.h" #include "Arduino_LED_Matrix.h"
#include "config.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_coords[2], int ball_x, int ball_y); void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
void render_score(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_scores[2]);
void render_timer(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int seconds);
void render_winner(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix, int players_scores[2]);
#endif #endif