#include "paddle.h" void Paddle::move_pad_up() { if (_position > 0) { _position -= 1; } } void Paddle::move_pad_down() { if (_position + _height < MATRIX_HEIGHT) { _position += 1; } } uint8_t Paddle::get_position() { return _position; } bool Paddle::is_human() { return _human; } void Paddle::increase_score() { if (_score <= 9) _score += 1; } uint8_t Paddle::get_score() { return _score; } void Paddle::reset() { _score= 0; } bool check_paddle_movements(Paddle &p1, Paddle &p2) { bool need_refresh= false; if (digitalRead(P1_BTN_UP) == LOW) { p1.move_pad_up(); need_refresh= true; } else if (digitalRead(P1_BTN_BOTTOM) == LOW) { p1.move_pad_down(); need_refresh= true; } if (digitalRead(P2_BTN_UP) == LOW) { p2.move_pad_up(); need_refresh= true; } else if (digitalRead(P2_BTN_BOTTOM) == LOW) { p2.move_pad_down(); need_refresh= true; } return need_refresh; }