#include #include "config.h" class Paddle { private: // define player coordinates uint8_t _position, _height; bool _human; public: void move_pad_up(bool &need_refresh) { if (_position > 0) { _position -= 1; need_refresh= true; } } void move_pad_down(bool &need_refresh) { if (_position + _height <= MATRIX_HEIGHT) { _position += 1; need_refresh= true; } } uint8_t get_position() { return _position; } bool is_human() { return _human; } };