clean main sketch file
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@@ -71,38 +71,21 @@ void loop() {
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break;
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case RUN:
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if (digitalRead(P1_BTN_UP) == LOW) {
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p1.move_pad_up();
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need_refresh= true;
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}
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else if (digitalRead(P1_BTN_BOTTOM) == LOW) {
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p1.move_pad_down();
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need_refresh= true;
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}
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if (digitalRead(P2_BTN_UP) == LOW) {
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p2.move_pad_up();
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need_refresh= true;
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}
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else if (digitalRead(P2_BTN_BOTTOM) == LOW) {
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p2.move_pad_down();
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need_refresh= true;
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}
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need_refresh= check_paddle_movements(p1, p2);
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if (exec_t1 - exec_t2 > ball_delay) {
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engine.run();
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if (engine.get_event() == P1SCORE || engine.get_event() == P2SCORE) {
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game_status= SCORE;
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// delay the ball movement after score
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exec_t2= millis() + FIRST_START_BALL_DELAY + 1000;
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}
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else if (engine.get_event() == P1_COLLISION || engine.get_event() == P2_COLLISION) {
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hits++;
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if (hits >= 6 && ball_delay >= 80) {
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hits= 0;
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ball_delay-= 20;
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exec_t2= exec_t1;
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}
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}
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else exec_t2= exec_t1;
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exec_t2= exec_t1;
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need_refresh= true;
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}
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// rerender matrix only if something is changed
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@@ -114,15 +97,22 @@ void loop() {
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break;
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case SCORE:
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delay(300); // small delay to let see the last ball position
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render_score(frame, p1, p2);
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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delay(1000);
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ball.reset_position();
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ball_delay= INITIAL_BALL_DELAY;
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delay(1000);
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if (p1.get_score() >= MAX_POINTS || p2.get_score() >= MAX_POINTS) {
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game_status= GAMEOVER;
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}
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else game_status= RUN;
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else {
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game_status= RUN;
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// before move again the ball wait a second
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render_matrix(frame, p1, p2, ball);
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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delay(1000);
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}
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break;
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case GAMEOVER:
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@@ -32,3 +32,25 @@ uint8_t Paddle::get_score() {
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void Paddle::reset() {
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_score= 0;
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}
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bool check_paddle_movements(Paddle &p1, Paddle &p2) {
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bool need_refresh= false;
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if (digitalRead(P1_BTN_UP) == LOW) {
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p1.move_pad_up();
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need_refresh= true;
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}
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else if (digitalRead(P1_BTN_BOTTOM) == LOW) {
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p1.move_pad_down();
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need_refresh= true;
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}
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if (digitalRead(P2_BTN_UP) == LOW) {
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p2.move_pad_up();
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need_refresh= true;
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}
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else if (digitalRead(P2_BTN_BOTTOM) == LOW) {
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p2.move_pad_down();
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need_refresh= true;
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}
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return need_refresh;
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}
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@@ -24,4 +24,6 @@ class Paddle {
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void reset();
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};
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bool check_paddle_movements(Paddle &p1, Paddle &p2);
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#endif
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